#software tutorial
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jaeharuart · 9 months ago
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As usual, my tutorials focus on understanding the software and how to use its tools for your own works so here is one focusing on how you can use texture brushes with your painted bases and the software's modes and tools to paint more believable textures. You could also create textures this way and export the maps to bring into 3D material nodes if you wanted. Happy arting!
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thoughtportal · 1 year ago
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( Customizing Workspace to get painting Faster) an introduction to Krita so You can Get started Having fun with it asap. You can actually do a lot with Krita. It’s a really amazing digital art tool. You can even animate using Krita or make comics and manga. But we’re just going to show you some basics on how to get started so you can start with doing digital art and getting your awesome vision out there, with as little turbulence as possible.
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never-obsolete · 3 months ago
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Microsoft Productivity Pack for Windows (1992)
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saranabd · 7 months ago
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VidMake Tutorial: A Complete Guide to Mastering Video Creation
VidMake Tutorial: A Complete Guide to Mastering Video Creation In the digital age, video content has become one of the most powerful mediums for communication, entertainment, and marketing. With the rise of social media platforms like YouTube, TikTok, Instagram, and Facebook, video creators are seeking user-friendly tools to make engaging and high-quality content. Enter VidMake Tutorial, the…
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sketchupmajor · 1 year ago
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ArchiWood&ArchiNest 1-05:Error Handling - Clear Cache
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technochatroom · 1 year ago
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myork · 5 days ago
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hello!
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batsyl · 9 months ago
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Yes hello, have an Obi-Wan with a pinch of ObiMaul
Don't know which version I like best, so there ya go
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marosii · 8 months ago
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Frog floatie Gon☀️
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sixofclovers · 9 days ago
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saw your recent post (cool as shit btw that's really incredible) but I have to ask if you like ENA Dream BBQ?? I would not be surprised if that game's animation was inspired off of you or vice versa
Anyway, how did you learn to animate? I've tried once or twice but have been to intimidated to actually start. I can draw still images but I feel like it's witchcraft when you animators actually make them move
Thanks so much! I have to say I'd never heard of ENA Dream BBQ before (not much of a gamer, that is a random string of words to me) but a few others have mentioned it too- I can see the similarities! No association as far as I know tho haha, but it looks really cool
I started animating just before UNI and did it for my undergrad, but didn't engage in the environment tbh- I honestly learned to animate by sitting down and animating, I know that's the lame common answer but you really learn the most by doing. I've just started my masters (after 6 years away from school and a whole new attitude) and still have sooo much to learn (exciting). I also began animating in toonboom (a bit intimidating) but apps like flip-a-clip, procreate, even clip studio paint are great for getting a feel for frames and timing, keeping it simple helped me
To actually start out I'd recommend doing studies and the basics, do some small exercises on Disney's 12 principles of animation, do the bouncing ball, try a walk cycle, follow a tutorial you like on YT, do some life drawing. If you can draw still images draw two in different poses and start by adding a single drawing between them to see how it moves, how the timing feels. When you get sick of that try animating your fave character with their hair blowing in the wind, blinking, something small and fun to reset :) Especially if you can already draw it can feel demoralising to not be as good when you first start animating, but that just means you have a good foundation
I also think it helps to enjoy the process, though it can be tedious or frustrating. I know people make jokes about it being a pain but it's like bringing something to life, its awesome. And try to find some pride in whatever you make because you'll have learned so much to improve next time
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This was my first animation over 10 years ago, I watched that A Lullaby for Gods and loved it so much I tried my own. You don't have to share your work cause I know that can feel vulnerable, but make what you like and keep what you make hasn't steered me wrong yet :)
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jaeharuart · 2 years ago
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Photoshop and Clip Studio Paint's Blend Mode Differences Explained
Patreon: https://www.patreon.com/JaeHaruArt?fan_landing=true
LinkTree: https://linktr.ee/jaeharuart
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never-obsolete · 3 months ago
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Microsoft Productivity Pack for Windows (1992)
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janyarydisaster · 1 month ago
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kcd2 has led me to the places I wouldn’t even go with computer science degree (making mods)
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fohatic · 7 months ago
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“Oh No” / Avengers: Assemble (explicit lyrics)
i made another fanvideo for a bingo fill, this time for square Y4 / “starting a new team” for @cap-ironman stony bingo round 2
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agatedragongames · 7 months ago
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Coding tutorial: Chain-of-responsibility pattern
A peasant, knight and king walk into a software design tutorial, and are here to teach you the chain-of-responsibility pattern. Learn how to create a chain of handlers which can handle different request types.
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This tutorial shows you how to code the chain-of-responsibility pattern in the Visual Studio development environment, using a console application and the C++ programming language.
The chain-of-responsibility pattern passes on a request to a chain of handlers one at a time. Each handler can handle different requests. So if the first handler can’t handle the request, then it will pass it on to the next handler. Once a request is handled, the chain ends. Since there is no longer a need to pass on the request.
It is also possible that the request doesn’t get handled by any of the handlers. Since each handler can handle 0, 1 or many requests of different types.
See the full tutorial here.
Console output:
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dtnave · 6 months ago
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GIMP - How To Make Images Brighter
A short tutorial showcasing how to make your images a bit brighter using GIMP, a free photo editing software.
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